https://www.youtube.com/watch?v=sCbI5Mtreh0&t=1s Gameplay preview for Q-Cubed The new game I started in the spring will be at BostonFIG on September 14th. I'm excited to show more people what I've been working on!
Having recently learned about render textures and replacement shaders in Unity, I had the chance to put that to use creating to create stylized reflections for our game. Creating a basic reflection is pretty simple: first attach a camera to the reflective object. If we were being physically accurate, we would have the camera point… Continue reading RE:Charge Devlog: 2D Silhouette Reflections