https://www.youtube.com/watch?v=sCbI5Mtreh0&t=1s The new game I started in the spring will be at BostonFIG on September 14th. I'm excited to show more people what I've been working on!
Author: Carolyn Lu
RE:Charge Devlog: 2D Silhouette Reflections
Having recently learned about render textures and replacement shaders in Unity, I had the chance to put that to use creating to create stylized reflections for our game. Creating a basic reflection is pretty simple: first attach a camera to the reflective object. If we were being physically accurate, we would have the camera point… Continue reading RE:Charge Devlog: 2D Silhouette Reflections