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Author: Carolyn Lu

Q-Cubed will be at BostonFIG 2019!

July 30, 2019July 30, 2019 Carolyn LuLeave a comment

https://www.youtube.com/watch?v=sCbI5Mtreh0&t=1s Gameplay preview for Q-Cubed The new game I started in the spring will be at BostonFIG on September 14th. I'm excited to show more people what I've been working on!

RE:Charge Devlog: 2D Silhouette Reflections

April 1, 2019April 1, 2019 Carolyn LuLeave a comment

Having recently learned about render textures and replacement shaders in Unity, I had the chance to put that to use creating to create stylized reflections for our game. Creating a basic reflection is pretty simple: first attach a camera to the reflective object. If we were being physically accurate, we would have the camera point… Continue reading RE:Charge Devlog: 2D Silhouette Reflections →

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